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	<title>Sacred Guides at Dark Matters</title>
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		<title>Sacred Guides at Dark Matters</title>
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		<item>
		<title>Dwarf Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/dwarf-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/dwarf-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 18:24:30 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Dwarf]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/dwarf-description/</guid>
		<description><![CDATA[www.darkmatters.org   he Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight. He excels at close combat and he is very apt with axes as well as war hammers. Furthermore, dwarves boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=12&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darkmatters.org/">www.darkmatters.org</a>  </p>
<p>he Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight.<br />
He excels at close combat and he is very apt with axes as well as war hammers.</p>
<p>Furthermore, dwarves boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights and one of his “special moves” is firing a canon, which is strapped to his back.</p>
<p>The musket and the canon will feature extensive upgrade opportunities as a weapon and armor respectively.</p>
<p>The Dwarf can be played as a close combat or ranged fighter.</p>
<table border="0" width="100%" cellPadding="0" cellSpacing="0" style="border-collapse:collapse;">
<tr>
<td align="left" vAlign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img width="32" src="http://eng.sacred-game.com/images/titles/title_ss1_bg2.gif" height="37" /></td>
</tr>
</table>
<table border="0" width="96%" cellPadding="0" cellSpacing="0">
<tr>
<td>
<table border="0" cellPadding="0" cellSpacing="0">
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Heavy Blow</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf leaps into the air and deals a heavy blow inflicting increased damage against one opponent.<br />
Musket: Inflicts increased damage. The blast will pass straight through the opponent’s body.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Wrath</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf performs a spinning attack against every opponent in range.<br />
Musket: The dwarf spins around and fires one shot at each nearby opponent.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Assault</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">A combination of savage hits, kicks, and head-butts.<br />
Musket: Fires a salvo of shots (will change target when an enemy is killed).</td>
</tr>
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<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Battle Rage</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">Battle Rage recharges with each rapid hit while it is active and discharges when there is no fighting. The frequency of hits will increase with each successive hit. Injuries increase the strength of the dwarf’s attacks.<br />
Musket: Increases the frequency of shots.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>War Cry</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">A striking and exhilarating roar which increases the Dwarf’s attack and defense values and those of his allies (hirelings and MP party) for a set duration.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Recoil</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">An opponent is hurled backwards by a forceful blow. Damages the opponent who is initially struck and all others who the opponent collides into. (The distance covered depends on the size of the opponent). Will only work while using two-hand weapons.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Vehemence</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The target opponent sustains direct damage, with nearby enemies suffering x% damage. This technique will only work while using two-hand weapons</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Greed</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf’s attention is lowered (defense value) but there is an increased chance that opponents will drop a more valuable item.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Flame Thrower</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf fires a jet of flammable liquid from his pack. This ignites and becomes a stream of searing flame. The fire dies down quickly.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Mortar Grenade</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf fires mortar grenades from his pack, which scatter around a large area and inflict severe damage. Mortar grenades have a minimum range and cannot be used against targets at close quarters.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Cannon Blast</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf fires a cannon round from his pack that shatters on impact. All opponents close to the explosion suffer damage and confusion.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Landmine</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf drops several landmines which will explode when the enemy steps on them. The trigger area is approx. two tiles around the mine. A shimmering circle will display the trigger area.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Entrench</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dwarf plants himself into the ground, increasing his defense values (resistances and defense). However, he will not be able to move anywhere. This condition will persist for a short time only.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Dwarven Armor</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">Increases fire and poison resistances. A pulsating aura around the Dwarf will indicate that the skill is active. The aura will slowly subside while the resistances decrease to their normal values.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Dwarven Steel</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The weapon glows for a brief period. The physical resistance of all opponents is significantly lowered during that time. The weapon’s aura will gleam with every hit and then gradually grow weaker until it is exhausted.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
</table>
</td>
</tr>
</table>
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		<item>
		<title>Daemon Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/daemon-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/daemon-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 18:23:18 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Daemon]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/daemon-description/</guid>
		<description><![CDATA[www.darkmatters.org  he Daemon is a creature of the underworld, a sinister and eerie character. She musters dark magic and she is able to transform into several types and shapes of demons. Each shape allows the Daemon a different style of attack, usually in combination with an additional magic ability. All demon types are apt close [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=11&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darkmatters.org/">www.darkmatters.org</a> </p>
<p>he Daemon is a creature of the underworld, a sinister and eerie character. She musters dark magic and she is able to transform into several types and shapes of demons.</p>
<p>Each shape allows the Daemon a different style of attack, usually in combination with an additional magic ability.</p>
<p>All demon types are apt close combat fighters who prefer to wield demonic swords. However, the Daemon will be able to wield any weapon in close combat.</p>
<p>The Daemon can be played as a powerful close combat fighter using enhancing auras or she can be played as a sorceress.</p>
<table border="0" width="100%" cellPadding="0" cellSpacing="0" style="border-collapse:collapse;">
<tr>
<td align="left" vAlign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img width="32" src="http://eng.sacred-game.com/images/titles/title_ss1_bg2.gif" height="37" /></td>
</tr>
</table>
<table border="0" width="96%" cellPadding="0" cellSpacing="0">
<tr>
<td>
<table border="0" cellPadding="0" cellSpacing="0">
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Soaring Daemon</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon can fly for a period of time. This will increase her speed as well. Her defense value is increased</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Descent</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon performs a nose-dive while in Soaring Daemon form and will hurtle into an enemy, inflicting increased damage. Additionally, this special will cause damage within a limited area.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Battle Daemon</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon develops white particle hair and receives a ghostly white aura. During a fight the Daemon has to complete her current attack motion before she will recognize new orders. Her attack value rises and both physical damage and physical resistance are greatly increased.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Assail</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon executes several hits in a rapid sequence while she is in Battle Daemon form.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Fire Daemon </strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon develops red particle hair and receives a ghostly red aura. A portion of physical damage will be changed to fire damage and fire resistance will increase significantly.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Wall of Flames</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Fire Daemon throws a fireball which becomes a sheet of burning, consuming flame on impact.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Poison Daemon</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon develops green particle hair and receives a ghostly green aura. A portion of physical damage will be changed to poison damage and poison resistance will increase significantly.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Poison Ring</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Poison Daemon emits a poisonous ring, which spreads evenly in all directions. All nearby opponents are poisoned. The poisonous cloud will disperse after a short period</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Energy Daemon </strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon develops blue particle hair and receives a ghostly blue aura. A portion of physical damage will be changed to magic damage and magic resistance will increase significantly.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Charged Bolts</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Energy Daemon throws several statically charged lightning bolts (depending on the level of the ability).</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Infernal Power</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon’s equipped weapon is set ablaze. If a shield is equipped, it will also ignite. The attack value will increase considerably and the Daemon will inflict additional fire damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Hell Sphere</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon summons a blazing sphere, which will emit fire bolts towards her opponents.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Blazing Disc</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Daemon hurls a blazing disc towards an opponent. The disc will follow the Daemon and will zigzag about. Whenever enemies approach, it will attack them.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Call of Death</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell will summon the souls of the deceased in order to strengthen the Daemon. Each additional soul will enable the Daemon to inflict extra damage. The effect will subside when there are no more souls available.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Tentacles</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell will create an aura. If an opponent dies within the range of the aura, a blood-soaked tentacle will rise from the ground. These tentacles will suck the life from any enemies which are within their range.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Abysmal Choir</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">All nearby opponents are slowed down and they will sustain moderate damage. Slain or grey enemies will explode in a black cloud of death.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Dread</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The attack and defense values of all nearby enemies decrease considerably.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
</table>
</td>
</tr>
</table>
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	</item>
		<item>
		<title>Gladiator Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/gladiator-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/gladiator-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 18:18:41 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Gladiator]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/gladiator-description/</guid>
		<description><![CDATA[www.darkmatters.org  he Gladiator is an expert in close combat and he is trained to use all sorts of weapons. His preferred style of fighting is close combat. The hard hits and deadly attacks of the Gladiator will knock down opponents and send them crashing into the dirt. Hard Hit The Gladiator strikes out at his [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=10&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>www.darkmatters.org </p>
<p>he Gladiator is an expert in close combat and he is trained to use all sorts of weapons. His preferred style of fighting is close combat. The hard hits and deadly attacks of the Gladiator will knock down opponents and send them crashing into the dirt.</p>
<table border="0" width="100%" cellPadding="0" cellSpacing="0" style="border-collapse:collapse;">
<tr>
<td align="left" vAlign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img width="32" src="http://eng.sacred-game.com/images/titles/title_ss0_bg2.gif" height="37" /></td>
</tr>
</table>
<table border="0" width="96%" cellPadding="0" cellSpacing="0">
<tr>
<td>
<table border="0" cellPadding="0" cellSpacing="0">
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Hard Hit</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator strikes out at his opponent with a single, particularly hard blow.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Attack</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator executes a combination of knee, elbow and fist attacks against his opponent.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Multi Hit</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator swings his weapon around in a circle and strikes all nearby opponents.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Stomping Jump</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This is a powerful jump. Upon impact, the ground shakes and all opponents in the area are briefly stunned.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Fist of the Gods</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator focuses all available power in his fist and punches his opponent. The explosive hit will strike at one target.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Combat Kick</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator knocks his opponent backwards and causes additional combat damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Back-Breaker</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator seizes an opponent and throws him to the ground. The opponent will suffer damage and will stay down for a while because whilst dazed.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Throwing Blades</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator will throw one or both of his weapons at the opponent, which will inflict increased damage. Any weapon which is thrown will remain on the floor near the target.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Awe</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator raises his hands towards the sky and is granted a fearful aura in response. All opponents surrounding the Gladiator are thrown back in awe.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Heroic Courage</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator clenches his fists and gains a shimmering aura of pugnacity, increasing his combative nature. The Gladiator&#8217;s attack and defense values will increase for a brief period.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Dagger Stare</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Gladiator concentrates and gains a pulsing aura of glowing spikes. Opponents who approach this ring of spikes will suffer damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
</table>
</td>
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		<title>Wood Elf Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/wood-elf-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/wood-elf-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 18:16:55 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Wood Elf]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/wood-elf-description/</guid>
		<description><![CDATA[www.darkmatters.org  he Wood Elf is a ranger and hunter. She is part of the nature surrounding her and her magic is a protective one. As a master of archery, she is proficient in unleashing single and multiple shots. Close combat is not her preference and she will only engage in it if left with no [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=9&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>www.darkmatters.org </p>
<p>he Wood Elf is a ranger and hunter. She is part of the nature surrounding her and her magic is a protective one. As a master of archery, she is proficient in unleashing single and multiple shots. Close combat is not her preference and she will only engage in it if left with no other choice.</p>
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<p style="margin:3px;"><strong>Knockback Arrow</strong></p>
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<p style="margin:3px;">The arrow attack stuns the opponent for a short while.</p>
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<p style="margin:3px;"><strong>Spider Arrow</strong></p>
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<p style="margin:3px;">The Wood Elf fires an arrow with a cocoon full of spiders attached. When the arrow hits its target, the cocoon bursts and the spiders attack all nearby opponents with poisonous bites. After a while the spiders will dissolve.</p>
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<p style="margin:3px;"><strong>Penetrating Arrow</strong></p>
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<p style="margin:3px;">This arrow will penetrate all opponents in its flight path and inflict damage on each of them.</p>
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<p style="margin:3px;"><strong>Explosive Arrow</strong></p>
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<p style="margin:3px;">Opponents hit by this magic arrow will suffer damage. An opponent dying from this arrow attack will explode.</p>
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<p style="margin:3px;"><strong>Multi Hit</strong></p>
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<p style="margin:3px;">This ability enables the Wood Elf to hit multiple enemies during close combat.<br />
When she uses this ability with an equipped bow, she will fire multiple arrows strewing them across an arced area.</td>
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<p style="margin:3px;"><strong>Hard Hit</strong></p>
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<p style="margin:3px;">The Wood Elf concentrates and strikes at her opponents with a single, heavy blow.<br />
When she uses this ability with an equipped bow, she will execute a precise shot which will inflict severe damage on her opponent.</td>
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<p style="margin:3px;"><strong>Eye for an Eye (Attack)</strong></p>
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<p style="margin:3px;">The Wood Elf attacks her opponent with a combination of hits.<br />
When she uses this ability with an equipped bow, she will shoot several arrows consecutively at one target.</td>
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<p style="margin:3px;"><strong>Multiple Shot</strong></p>
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<p style="margin:3px;">The Wood Elf is able to shoot several arrows, strewing them across the area. This combat art can be used in combination with other arrow abilities.</p>
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<p style="margin:3px;"><strong>Quick as a Flash</strong></p>
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<p style="margin:3px;">The Wood Elf is able to move extremely quickly for a brief period. This enables her to deal a swift blow in close combat or to position herself in order to use her bow effectively.</p>
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<p style="margin:3px;"><strong>Thorn Bush</strong></p>
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<p style="margin:3px;">The Wood Elf hurls a bush full of thorns towards her opponent. Each opponent touched by the bush will suffer damage. When the Wood Elf fires an arrow into the bush it will explode and inflict area damage.</p>
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<p style="margin:3px;"><strong>Companion of the Woods</strong></p>
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<p style="margin:3px;">This spell conjures a unicorn, which will fight alongside the Wood Elf until it dies.</p>
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<p style="margin:3px;"><strong>Poisoned Tendrils</strong></p>
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<p style="margin:3px;">This spell causes tendrils to break out of the ground, injuring foes with their poisonous thorns.</p>
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<p style="margin:3px;"><strong>Plant Cage</strong></p>
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<p style="margin:3px;">This spell causes tendrils to break out of the ground, trapping opponents and rooting them to the spot. Stronger opponents will usually be able to free themselves from the tendrils quickly.</p>
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<p style="margin:3px;"><strong>Transformation</strong></p>
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<p style="margin:3px;">This spell will transform all enemies close to the Wood Elf into harmless animals, giving the Wood Elf the opportunity to escape from combat. The duration of the transformation depends on the strength of her opponents: an orc will remain in chicken form longer than a mighty dragon will. Transformed opponents may not be attacked for the duration of the transformation.</p>
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<p style="margin:3px;"><strong>Call of the Ancestors</strong></p>
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<p style="margin:3px;">The Wood Elf calls forward the souls of her ancestors. These ghostly creatures will attack nearby opponents and inflict damage on them.</p>
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<p style="margin:3px;"><strong>Regeneration</strong></p>
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<p style="margin:3px;">The Wood Elf draws new strength from nature in order to heal herself or her allies.<br />
This spell will also cure poison effects.</td>
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		<item>
		<title>Battle Mage Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/battle-mage-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/battle-mage-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 18:12:20 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[BattleMage]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/battle-mage-description/</guid>
		<description><![CDATA[www.darkmatters.org  e Battle Mage masters weapon lore as well as magic. He skillfully uses his swords and staves when he is forced into close combat. However, his most powerful weapon is the magic of the elements, which is able to make the foundations of the world shudder. Fireball This spell conjures the classical fireball, which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=8&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>www.darkmatters.org </p>
<p>e Battle Mage masters weapon lore as well as magic. He skillfully uses his swords and staves when he is forced into close combat. However, his most powerful weapon is the magic of the elements, which is able to make the foundations of the world shudder.</p>
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<td align="left" vAlign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img width="32" src="http://eng.sacred-game.com/images/titles/title_ss0_bg2.gif" height="37" /></td>
</tr>
</table>
<table border="0" width="96%" cellPadding="0" cellSpacing="0">
<tr>
<td>
<table border="0" cellPadding="0" cellSpacing="0">
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Fireball</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell conjures the classical fireball, which bursts from the hands of the Battle Mage and causes fire damage to the opponent.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Flame Skin</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell sets the Battle Mage ablaze. Whoever approaches him will suffer fire damage.<br />
This also increases the Battle Mage&#8217;s protection against arrows. These will catch fire when they get close to the Battle Mage and will deal less damage on impact.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Purgatory</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Fire Spiral</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer fire damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Stone Skin</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The skin of the Battle Mage will turn hard as rock. This increases the physical resistance and the armor class of the Battle Mage or the targeted ally.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Petrification</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Circle of Fear</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">A protective wall of runes appears around the Battle Mage. Opponents can pass through this barrier, but with extreme difficulty. Therefore, opponents are usually imprisoned within the rune circle or they are prevented from entering it.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Meteor Storm</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell teleports meteorites from orbit and lets them rain on the area where the Battle Mage stands. Opponents who are struck by the glowing pieces of rock suffer damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Whirlwind</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The spell creates a roaring whirlwind around the Battle Mage. Close combat fighters might lose their weapons during the fight and ranged combat fighters are unable to hit their target effectively.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Gust of Wind</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Battle Mage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Phase Shift</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spells enables the Battle Mage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battle Mage will be briefly invulnerable once he has cast the spell.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Chain Lightning</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">Chain lightning will spring from the hands of the Battle Mage. After hitting the first target, it will continue to jump from enemy to enemy within the vicinity, damaging each in turn.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Cataract of Agility</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The agility of the Battle Mage or a targeted ally will be increased for a period of time. This will increase both the speed of attacks and movement speed.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Ice Shards</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell hurls numerous small ice shards towards the opponent in order to damage him.<br />
The area effect of this spell gets wider as it travels further from the Battle Mage.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Frost Ring</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell conjures a spiked frost ring. The sharp-edged ice crystals will slow down opponents and inflict damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Water Form</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell turns the Battle Mage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area.<br />
The opponents will lose sight of the Battle Mage and will no longer be able to target him.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Spiritual Healing</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This spell regenerates the life energy of the Battle Mage or the targeted ally.<br />
It will also cure poison effects.</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Shield Wall</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Battle Mage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Ghost Meadow</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The spell increases the regeneration rate of spells.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Reiki</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This ability speeds up the regeneration of life energy for either the Battle Mage or the targeted ally.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
</table>
</td>
</tr>
</table>
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	</item>
		<item>
		<title>Dark Elf Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/dark-elf-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/dark-elf-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 17:47:32 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Dark Elf]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/dark-elf-description/</guid>
		<description><![CDATA[www.darkmatters.org  he Dark Elf is a descendant of power-hungry and faithless Elves. The ritual fighting techniques of the Blood Cult render the Dark Elf a deadly stealth fighter. In battle the Dark Elf prefers to slay his opponents with either poisoned blades or his lethal array of martial arts abilities. Cobra The Dark Elf hypnotizes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=7&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>www.darkmatters.org </p>
<p>he Dark Elf is a descendant of power-hungry and faithless Elves. The ritual fighting techniques of the Blood Cult render the Dark Elf a deadly stealth fighter. In battle the Dark Elf prefers to slay his opponents with either poisoned blades or his lethal array of martial arts abilities.</p>
<table border="0" width="100%" cellPadding="0" cellSpacing="0" style="border-collapse:collapse;">
<tr>
<td align="left" vAlign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img width="32" src="http://eng.sacred-game.com/images/titles/title_ss0_bg2.gif" height="37" /></td>
</tr>
</table>
<table border="0" cellPadding="0" cellSpacing="0">
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Cobra</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf hypnotizes all nearby opponents within the trap area.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Mongoose</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">Enables the Dark Elf to escape from battle and to break through groups of enemies.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Soul Catcher</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Magic Deflection</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Projectile Deflection</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Multi Hit (Fury)</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf hits several opponents during close combat with his weapons, fists or feet.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Hard Hit (Revenge)</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Attack (Rage)</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Combat Kick</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Poison Mist</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The trap creates a poisonous mist, which will cause poison damage to opponents.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Confusion</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">When this trap is triggered, the opponent will stand around dazed for a while.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Battle Fog</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Explosive Charge</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Bottomless Pit</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Testosterone</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf concentrates in order to increase his attack values for a while by setting this powerful androgen free.</p>
</td>
</tr>
<tr>
<td height="1" colSpan="3" bgColor="#b7ac99"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
</tr>
<tr>
<td vAlign="top">
<p style="margin:3px;"><strong>Adrenaline</strong></p>
</td>
<td bgColor="#b7ac99" width="1"><img border="0" width="1" src="http://eng.sacred-game.com/blank.gif" height="1" /></td>
<td>
<p style="margin:3px;">The Dark Elf concentrates in order to increase his defense values for a while by setting this powerful hormone free.</p>
</td>
</tr>
</table>
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	</item>
		<item>
		<title>Vampire Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/vampire-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/vampire-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 17:43:50 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Vampire]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/vampire-description/</guid>
		<description><![CDATA[he Vampiress is a hybrid fighter. During the day she is a skilled warrior favoring the cold steel of swords and axes; during the night she transforms into a ruthless vampire. She rips at her victims with her claws and brings forth terrifying followers with her kisses of blood. Vampirism The Vampiress is able to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=6&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>he Vampiress is a hybrid fighter. During the day she is a skilled warrior favoring the cold steel of swords and axes; during the night she transforms into a ruthless vampire. She rips at her victims with her claws and brings forth terrifying followers with her kisses of blood.</p>
<table style="border-collapse:collapse;" border="0" cellpadding="0" cellspacing="0" width="100%">
<tr>
<td align="left" valign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img src="http://eng.sacred-game.com/images/titles/title_ss0_bg2.gif" height="37" width="32" /></td>
</tr>
</table>
<p align="center">
<table border="0" cellpadding="0" cellspacing="0" width="96%">
<tr>
<td>
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Vampirism</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress is able to transform from her human form into her true vampire form and vice versa.<br />
If she is in vampire form during the day, she will suffer damage from sunlight and even buildings do not offer adequate protection. Deep dungeons and caves will protect the Vampiress from the damaging rays of the sun.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Mind Control</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress is able to stun her opponents briefly. They will stand dazed for a short while.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Wolf Call</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress calls forth a vampire wolf companion to assist her. The wolf will follow her until it dies.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Time Control</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress is able to move rapidly through time, enabling her to reach her destination almost instantly.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Multi Hit / Whirling Claws</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">While in her knightly, human form, the Vampiress is able to whirl around damaging all nearby opponents with her weapons.<br />
In vampire form she will assault opponents with her claws.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Hard Hit / Claws of Death</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">While in her knightly, human form, the Vampiress will unleash one massive, concentrated blow against her opponent.<br />
In vampire form, she will cause considerable damage to her opponent with her claws.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Attack / Ripping Claws</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">While in her knightly, human form the Vampiress will attack her opponent with a sequence of strikes.&lt;<br />
In vampire form, she executes this rapid attack with her claws and causes severe damage with a multitude of hits.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Combat Kick</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress kicks her opponent hard. The opponent is thrust backwards and will suffer additional damage.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Blood Bite</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress bites her opponents, sucking the life from them and transferring it to herself. She can only execute this attack whilst in vampire form.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Master Bite</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Master Bite transforms the victim into a devoted follower of the Vampiress for a period of time. The bitten foe will then fight against other creatures.<br />
The Vampiress can only execute this attack whilst in vampire form.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Combat Jump</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress jumps to the designated area. When she lands all opponents who are nearby will be stunned briefly and will suffer some damage.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Blood Kiss</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The Vampiress conjures an image of the Blood God. His kisses will pursue all opponents in the vicinity and cause severe damage on impact.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Awaken Dead</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">Transforms a corpse into a vampire. There is the possibility that opponents who are killed by this vampire will also turn into a vampire.</p>
</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Bats (Blood Swarm)</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The bats circle around the Vampiress and attack all approaching enemies. Bats of the Blood Swarm cause severe damage and have more life energy than normal bats.<br />
The number of bats depends on the level of the combat art. The bats will stay with the Vampiress until they are killed.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Bats (Confusion)</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The bats circle around the Vampiress. They attack approaching enemies and distract them by engaging them in combat. These bats do little damage but they have more life energy than the guarding bats.<br />
The number of bats depends on the level of the combat art. The bats will stay with the Vampiress until they are killed.</td>
</tr>
<tr>
<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
</tr>
<tr>
<td valign="top">
<p style="margin:3px;"><strong>Bats (Guard)</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
<td>
<p style="margin:3px;">The bats circle around the Vampiress. They will intercept ranged projectiles as well as spell effects directed towards the Vampiress. Each interception will damage the guardian bats which have the lowest life energy of the three bat types.<br />
The number of bats depends on the level of the combat art. The bats will stay with the Vampiress until they are killed.</td>
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</table>
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		<title>Seraphim Description</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/seraphim-description/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/seraphim-description/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 17:37:58 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Seraphim]]></category>

		<guid isPermaLink="false">http://sacredguides.wordpress.com/2007/08/19/seraphim-description/</guid>
		<description><![CDATA[ The Seraphim is a descendant of the mystical angels from the era of the Wars of the Gods. The Gods provide the Seraphim with heavenly magic to weaken their opponents before they strike them down with whirling blades. Combat Jump The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=5&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p> <img src="///C:/DOCUME%7E1/EINTST%7E1/LOCALS%7E1/Temp/moz-screenshot.jpg" />The Seraphim is a descendant of the mystical angels from the era of the Wars of the Gods. The Gods provide the Seraphim with heavenly magic to weaken their opponents before they strike them down with whirling blades.</p>
<table style="border-collapse:collapse;" border="0" cellpadding="0" cellspacing="0" width="100%">
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<td align="left" valign="top"><img src="http://eng.sacred-game.com/images/titles/title_e_kampfkunste.gif" /></td>
<td width="32"><img src="http://eng.sacred-game.com/images/titles/title_ss0_bg2.gif" height="37" width="32" /></td>
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<p align="center">
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<p style="margin:3px;"><strong>Combat Jump</strong></p>
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<p style="margin:3px;">The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>BeeEffGee</strong></p>
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<p style="margin:3px;">The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This ranged weapon fires glistening spheres of energy.</p>
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<p style="margin:3px;"><strong>Hunter-Seeker</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<td valign="top">
<p style="margin:3px;"><strong>Whirling Hit</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<td valign="top">
<p style="margin:3px;"><strong>Multi Hit</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim will strike at several opponents with a round-house kick.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Hard Hit</strong></p>
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<p style="margin:3px;">The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Attack</strong></p>
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<p style="margin:3px;">The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Combat Kick</p>
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<p style="margin:3px;"><strong>Irritation</strong></p>
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<p style="margin:3px;">The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Conversion</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim?s conversion spell makes an opponent change sides. The ?converted? opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Rotating Blades of Light</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Lightning Strike</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim conjures lightning which strikes at the opponent and inflicts damage.</p>
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<p style="margin:3px;"><strong>Shield of Light</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Light</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<td valign="top">
<p style="margin:3px;"><strong>Celestial Light</strong></p>
</td>
<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Strength of Faith</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">Strength of Faith increases the attack values of the Seraphim or the targeted ally.</p>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;"><strong>Energy Bolts</strong></p>
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<td bgcolor="#b7ac99" width="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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<p style="margin:3px;">The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.</p>
</td>
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<td colspan="3" bgcolor="#b7ac99" height="1"><img src="http://eng.sacred-game.com/blank.gif" border="0" height="1" width="1" /></td>
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</table>
</td>
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</table>
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		<item>
		<title>&gt; Sacred Guide: Rooster&#8217;s Gladiator Guide</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/sacred-guide-roosters-gladiator-guide/</link>
		<comments>http://sacredguides.wordpress.com/2007/08/19/sacred-guide-roosters-gladiator-guide/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 17:29:33 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Gladiator]]></category>

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		<description><![CDATA[r00sters Gladiator Guide The Gr00 Guide This guide is dedicated to my gladiator Gr00, as he taught me all I know. Foreword: This guide is intended to help make the most powerful gladiators. It is not intended for power-levelers, experience sockets, or magic find. This guide is also not for players wanting to use only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=4&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:12pt;line-height:100%;"><strong>r00sters Gladiator Guide<br />
The Gr00 Guide</strong><!--sizec--></span><!--/sizec--><br />
<strong><br />
This guide is dedicated to my gladiator Gr00, as he taught me all I know.</strong></p>
<p><strong>Foreword:</strong> This guide is intended to help make the most powerful gladiators. It is not intended for power-levelers, experience sockets, or magic find. This guide is also not for players wanting to use only one weapon as it is not an optimal method of play. Switching weapons is easy and effective. If you don’t like hitting keys, video games may not be for you. This guide will require you to play. It is also not intended to tell you exactly what to do. I will not be giving you exact math such as keeping armor skill at exactly half your characters level. This guide is for people wanting to maximize. Get the most damage, highest resistances, most power etc.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>Pre Planning</strong><!--sizec--></span><!--/sizec--></p>
<p>You are a gladiator. Take a few moments before you embark to plan your characters course. Think of skills, weapons, and tactics. Knowing a little of what you what beforehand will ensure you waste no runes, weapons or armors. This guide will follow these skills;</p>
<ul>
<li>Weapon Lore</li>
<li>Concentration</li>
<li>Constitution</li>
<li>Dual Wielding</li>
<li>Agility</li>
<li>Armor</li>
<li>Parry</li>
<li>Trade</li>
</ul>
<p>The first 2 skills are there, no explanation needed. Constitution should be the first skill you choose, as you will take it eventually, may as well take it at level 3. Next is Dual-Wielding. This guide is for those that wish to dual wield and maximize its potential. Agility raises attack and defense ratings. These will factor into Heroic Courage as well, as a larger base makes a larger buff. Armor is for when you get hit. This guide will deal a large amount with resistances, and yours should be stellar. Parry is more defenses. I will not go into the argument of taking a second weapon lore, as dual wield over rides it, and a larger base defense makes a higher rating with courage on. Trade is essential. You will need many items, weapons and armors throughout your characters life, make sure you are able to buy them.</p>
<p><strong><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo-->Skills<!--sizec--></span><!--/sizec--></strong></p>
<p>So, going with dual wielding these combat arts will be of most use to you.</p>
<p>Attack is the combat art you will use most often, and is priority number one in learning first.<br />
Hard Hit This is good for singles, and generally fast movers. Mages hate Hard Hit.<br />
Heroic Courage both of your hands has weapons. This is your shield. It is also necessary; as it makes sure you hit things.<br />
Fist of the Gods regeneration does not matter. Neither does the wind up. Pay no attention to the nay-Sayers, as you will smash anything in 1 hit. The regeneration wont matter, as whatever it was is dead, and you have courage while you wind up.<br />
Awe This will save your ***. It stuns mobs and drives them back. The animation is under .5 of a second, and regeneration is super fast.<br />
Combat Jump Lets you jump around. Nothing useful besides this, but will help you reach areas faster.<br />
The rest should be left grey, as it will increase your rune drop rate.<br />
Get an Attack rune as soon as possible, and get courage to 255 (eventually)</p>
<p><strong><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo-->Attributes<!--sizec--></span><!--/sizec--></strong></p>
<p>There is only one you will boost, <strong>STRENGTH</strong>. There is the argument that high level combat arts will over-ride boosting this attribute. This is true; however the weapons and jewelry we will be using will use percents of strength to damage types, resistances, and later on will pass having an extra level in attack by far. Have faith, you will thank me later.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>Choosing a Main Damage Type</strong><!--sizec--></span><!--/sizec--></p>
<p>There are four elements of damage, Physical, Fire, Magic, and Poison. It is imperative that you choose one to specialize in. I will be using poison for this guide. This will be your highest damage type, but will not be the only one that you use. This guide emphasizes you use ALL damage elements. As well we will be specializing in vs. “enemy” damage. Using the correct damage type vs. an enemy that is weak to it is superior to even critical strike. Poison kills orcs faster than using fire weapons with 100% critical. Yes, I’m serious, and yes I have proof. I have 2 Paternus’ Arguments with 90% critical dual wielded. It takes 2-3 hits vs. an orc with them, yer my poison axes take 1 hit.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>Sets</strong><!--sizec--></span><!--/sizec--></p>
<p>Some say sets are a waste, and do not compare to other armors and unique gear. This can be true to some extent, but sets do one thing that will make the main damage type a lot more damage. They give you an attribute boost. I.e. strength + 50 then use a % of the attribute boosted, to one damage type, and each piece will be likewise. Using a full set is not needed, as we are dual wielding, and lorgars set uses a 2 handed sword.<br />
However, this guide will use Lorgars Healer as the example set.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>Setting up your Gladiator</strong><!--sizec--></span><!--/sizec--></p>
<p>Accumulate gold as fast as you can, as maximizing the dual wield build is going to be expensive. You will be given 5 slots for weapons. USE them. Have element damage in each slot. Physical in 5, Poison in 4, Fire in 3, Undead in 2, and Magic in 1. Your armor should work with your main damage type. Lorgars gives all poison damage and is another plus to using a set. Or Dalmars Masterful set if you have chosen your main as Physical damage. You get the idea.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>Sockets</strong><!--sizec--></span><!--/sizec--></p>
<p>Make sure in one piece of kit that you stack amulets with high defense ratings. I use my breastplate, as I can stack 3 amulets. This will make the boost from courage so much more. Of course socket leech, but keep in mind, the more damage you deal the less leech you will need. Leeching 3% of a 5000k hit will give you more than hitting for 50k with 50 leech. We will be dealing a lot of damage, and tons of leech is not needed. Around 9% is plenty. In the other slots socket resistance, maybe one or two attack speed amulets, a resistance with a high attack rating, but generally protective gear. Lorgars amulets are always nice, as they give more charisma, more %’s of that attribute to poison damage, resistance, and regen special move. Get as many as you can. Also anything with regen special move and good res is welcome. Also, no damage rings in armor. Keep those in the weapons, and keep them mono elemental. Do not put anything but fire dmg rings in your fire weapons set. This rule also applies to armor vs. weapons. Dmg rings in things that do damage. Resistance in things that resist. It is far easier to manage your damage, as you want to keep it as mono elemental as possible from weapon set to weapon set, besides your main damage type of course.</p>
<p>This is enough to worry about till about platinum level. By the 100 mark, you should have all element weapons, great resistances, full attack speed, courage should be very high, attack ca should be high with a regen of around 2.5-3 seconds. Hard hit should be near 1 second, and fotg should kill all lesser enemies in a single blow. Your main damage type should be firmly established, yet you should know when to use other damage elements. You know all enemy resistances, and pick the right weapon slot before you even warp.</p>
<p><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo--><strong>MAXIMIZING</strong><!--sizec--></span><!--/sizec--></p>
<p>This is where your gladiator will come to life. He will take no damage, and give more than anything ever wanted. This is for through platinum to niobium levels, and is where we specialize.</p>
<p><strong>Uniques</strong></p>
<p>These are the uniques you should get. Lonidras Enlightened belt of Might, Foul Feet, and King of the swallows. All armors, and give you more sockets than most other gears.</p>
<p>Bahamuts amulet of the Dead. Gives a + to strength, and also has a mod, +232% of strength to physical damage vs. undead. This is where boosting strength all this time will start to pay off.</p>
<p>At least 5 Lorgars Bright Amulets. These at high levels will give amazing resistances (+58% of strength to physical resistance. Another plus to boosting strength), great regen special move, super poison damage boosts, defense rating, and constitution. These are the best socketable item in the game for gladiators in my opinion.</p>
<p>Dark Amulet of the Temple Servant. +100 Physical regen, physical and poison resistance, physical damage + 34% strength (gee, another strength +) dexterity to attack rating, and 9% leech. Good stuff.</p>
<p>Glimmering Amulet of Luck. These babies are rare. But with due cause. Armor, endurance, constitution, attack rating, attack speed, magic find, arguably the best amulet in the game. Try to get one.</p>
<p>An amulet with +34% to all resistances. These can be bought with trade skill. Will up your res a lot. Especially if you put it in lonidras belt, with 2 other slots.</p>
<p>Anything with endurance. It raises your resistances, and by a fair amount too. Use as much as you can.</p>
<p>Jagged Amulet of Darkness. It has physical +%, to all combat arts, regen move, + a lot of strength, another must have.</p>
<p>Unique Weapons or high powered rares. These are extremely important. These are the conduit of your growing power. Here are some great choices you should seek;</p>
<p>Physical Jasons machetes, or dwarf splitter axe of fear. Another great choice is the Gladiator battle hammer, as not only is it physical, it makes killing any gobliniod creature simple.<br />
Poison Raisors Bloodsuckers. +65% of strength to poison damage. That’s a hell of a lot by now. Telcontars Legacy is another excellent choice, as the poison dmg is lower, but you get +40 to courage.<br />
Fire Barbarian Axe. Lottsa fire. On par with thains almost, and these have critical, + to awe and dagger stare. Another is Infestors diplomat, +str to fire dmg, and fire dmg +103%.<br />
Undead It is good to have undead weapons, as many undead creatures pack some serious power, but you can use any vs. my favorite enemy type weapons. Great choices for undead are Paternus’ Arguments. 48% critical, + str to fire dmg vs undead. Feacs hammers, drugalurs war mace, braggis battle hammer, heras hammer of satisfaction, and mace of malediction are other notables.<br />
Magic I use ornate axes of resting, as they also have high physical damage properties, but another good choice is magic blade of rage, as again it uses a % of strength to magic dmg.</p>
<p>These are just suggestions for weps, but best use the ones with +%’s of strength to damage. By now a % of your strength is a very high factor. Also, none of these uniques require axe lore, for those thinking that.</p>
<p><strong>Dual Wielding IS Duality!</strong></p>
<p>Get 2 of each weapon. Whatever you decide to use, get 2 of them. It will double the properties. Take the machetes for example; that’s a lot of physical damage exactly the same. Slot these weapons with the same rings and it’s like doubling the bonuses all around. It is much more effective than using one of this, and one of those.</p>
<p><strong>Pain</strong></p>
<p>You must realize the make up of a gladiator to benefit from using advanced mods. Pain is like a % of hp to damage. You are a gladiator, with all strength boosted, lots of constitution etc, you have a lot of hp. So using around 10% pain is a lot of added dmg.</p>
<p><strong>More Lorgars!</strong></p>
<p>Late in the development, remove the defense amulets and replace them with Lorgars Amulets. This will increase resistance, Poison damage, Constitution, and regen you moves a fair bit faster. Its also why I wear lorgars, as every glad sockets the amulet, so why not use them to their fullest having poison as main damage.<br />
<strong><br />
Another Look at why We Boosted Strength</strong></p>
<p>I have noticed, that any truly amazing unique, rare, anything that is of value to a gladiator uses + strength to damage. Gr00 has over 1500 points in strength. Anything that uses a % of it is going to get a lump sum.</p>
<p><strong><!--sizeo:3--><span style="font-size:12pt;line-height:100%;"><!--/sizeo-->Evaluation<!--sizec--></span><!--/sizec--></strong></p>
<p>You should be able to slaughter anything with your main damage type. Poison trolls should fall in 2-3 hits from the attack ca sequence, with poison weapons on. Using proper element damage, almost anything should fall in 1 hit from attack. A mob of dark elves should each die in 1 hit of attack with fire weapons on. Spiders should take 1-2 fotg’s. orc mobs should die from poison weapons in 1 hit, etc, etc. Your attack ca should kill mobs as fast as multi hit with a 2 handed axe. Hard hit should kill all lesser creatures in a blink of an eye. Courage should be at 255 read. Awe should be enough to let you run. Resistance should be over 80k. Magic find, xp, and power leveling are fun, but it also usually leaves you weak, unadventurous, and often creating new characters out of boredom. Do not use these things unless the items have other more important benefits. Consider them a luxury on gear. Gear you would use without the mf and xp. Dual Wielding enlightened irons is NOT the way to deal big damage.</p>
<p>I have enclosed full screenshots from Gr00. This is your goal, and reference. All weapons, armor, slots are available for study. This is by far my most powerful character, not in level alone. Following these tips, I take no damage, I deal insane amounts, barely get hit even. Meteor does maybe 300 per stone from an orc shaman, skeleton mages fireballs hit for 5k, even the vaunted dark elf kicks hit for only 12-14k. Boss raptors are a joke; hit me for 1000 dmg, while fotg can do in excess of 10 million to them. In a quote from Gr00 himself, “the world is my oyster.” I wish you good luck in getting the best and having fun from your gladiators as I do. Also, please leave me able to edit this as I find more useful tips.</p>
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		<title>&gt; Sacred Guide: A slimmer, more powerful sera in five easy steps, Quickies for wonderbabes</title>
		<link>http://sacredguides.wordpress.com/2007/08/19/sacred-guide-a-slimmer-more-powerful-sera-in-five-easy-steps-quickies-for-wonderbabes/</link>
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		<pubDate>Sun, 19 Aug 2007 17:11:19 +0000</pubDate>
		<dc:creator>sacredguides</dc:creator>
				<category><![CDATA[Seraphim]]></category>

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		<description><![CDATA[Easy steps for new seraphim players: 1- Stay active and exercise&#8230;don&#8217;t read too much. Careful with reading too many runes. Reading too many has been the downfall of many a seraphim in Ancaria. Too many runes&#8230;too much regen! Read one, and create booster slots out of your weapon slots. Put in Weapons or Shields that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sacredguides.wordpress.com&amp;blog=1548623&amp;post=3&amp;subd=sacredguides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:#0000ff;"><strong><u>Easy steps for new seraphim players:</u><br />
</strong></span></p>
<p>1-<br />
<strong>Stay active and exercise&#8230;don&#8217;t read too much.</strong></p>
<p>Careful with reading too many runes.<br />
Reading too many has been the downfall of many a seraphim in Ancaria. Too many runes&#8230;too much regen!<br />
Read one, and create booster slots out of your weapon slots.<br />
Put in Weapons or Shields that can boost which ever particular CA you need to have boosted while casting a spell or using a combat ca</p>
<p>2-<br />
<strong>A second on the lips&#8230;forever on the hips!</strong></p>
<p>A good sera needs good conditioning.<br />
Jogging&#8217;s a girl&#8217;s best friend.<br />
When starting out&#8230;create a Speed booster slot&#8230;again&#8230;use a weapon slot with items that enhance movement speed.<br />
For a sera with little defense&#8230;speed is of the essence.<br />
An important mod like this CANNOT be left to chance when picking armor or other items for Damage or Defense.<br />
Make sure you&#8217;ve got Speed&#8230;and you can make sure you&#8217;ve got it by creating a Speed slot.</p>
<p>3-<br />
<strong>Sera&#8217;s LOVE magic</strong>&#8230;all those pretty colors and BIG lightning bolts&#8230;what girl can resist!</p>
<p>&#8230;so create a magic regen booster slot by again, using a weapon slot.<br />
&#8230;this takes almost no time&#8230;and can shave off more than 75 % of the regen time off of spells!<br />
Basically&#8230;you cast from your spell booster slot&#8230;then after the battle is over&#8230;switch to your magic regen booster slot&#8230;this enables EXTREMELY accelerated magic regen&#8230;so that by the time you arrive at your next battle&#8230; your WonderBabe is all freshened up with full power spells at her disposal!</p>
<p>4-<br />
<strong>Multitask, Multitask, Multitask!</strong></p>
<p>A good seraphim can do everything at once&#8230;and more!<br />
Go Hybrid.<br />
It&#8217;s important NOT to discount the effects that Buffs can have.<br />
Sera&#8217;s have NO defensive buffs with the exception of Light Shield (only against Arrows).<br />
Use a highly powered booster slot to increase spell intensity by increasing the level of spell that is cast, then make sure you have a good rbol or light to leech back damage.<br />
So many seras go all melee, not knowing that adding magic to her unique, magical repertoire adds variety, power and punch to the package!<br />
Going Hybrid takes just a few adjustments.</p>
<p>1-Don&#8217;t read more than a few spell runes<br />
2-Create a spell regen booster slot<br />
3-Always cast spells from your spell LEVEL booster slot (not to be confused with the spell regen booster slot!)</p>
<p>Done!</p>
<p>Now you&#8217;re on the road to adding massive spell and buff capablities to your sera at NO cost to yer melee offensive.</p>
<p>5-<br />
<strong>A little knowhow is a girl&#8217;s best friend!</strong></p>
<p>Understand&#8230;listed damage means nothing.<br />
Only the damage that floats is real.<br />
For damage to exist&#8230;there must be an attacker and and attackee.<br />
It&#8217;s that simple<br />
So understand how resistance works&#8230;and make sure you&#8217;ve got the right weapon for the right job</p>
<p>Going against undead?</p>
<p>Stick to Fire and magic damage in this region:<br />
For buffs stick to Light NOT rbol&#8230;more of it&#8217;s damage is useful against the undead than rbol, because Light is pure magic&#8230;rbol&#8230;half phys and half magic.<br />
Celestial light does wonders cuz it&#8217;s pure magic.<br />
And&#8230;make sure you know the damage your weapons are doing.<br />
Against undead&#8230;stick to weapons using either fire, magic or a mix&#8230;those two will give you the highest yield against undead.</p>
<p>Good luck, and stay on the road to a slimmer, more powerful seraphim in just five easy steps!<br />
Cheers!</p>
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